How Evil Can You Be In The Sims 4? We Did Some Experiments

    The Sims 4

    With the launch of The Sims 4 fast approaching, I, like most players, are quite eager to see what new mischief I can create. As explained during EA’s press conference at E3 2014, the Sims are much smarter and more in touch with their emotions.

    These new emotion will open up endless possibilities for really fun, quirky, and sometimes emotion driven interactions amongst Sims, be it good or despicable. In a recent article, written by Nathan Grayson entitled “How Evil Can You Be in The Sims 4? We Did Some Experiments”, Grayson delves into the naughty side of the new Sims.

    Creating Evil

    The Sims 4

    The Create-A-Sim is one of the many great features of The Sims franchise. Now you’re able to push and pull every feature of your Sim with incredible ease and gives first time Sims players the ability to create fast and jump into the game. Brand new to the Create-A-Sim list of traits is the ability to give your Sim an Evil personality.
    Grayson’s Sim, Evil Da Vinci, received this fun trait. The Evil personality trait gives your Sim, not only dastardly quirks, but also some pretty mean ways to interact with other Sims as well as some devilish short-term and long-term life goals.

    Making Enemies

    The Sims 4

    The first thing Evil Da Vinci wanted was to declare a mortal enemy. After a few insults, teasing, and rude remarks to a passing Sim, Evil Da Vinci had made an enemy for life and to seal the deal: a fist fight. Evil Da Vinci was so happy, his whole demeanor changed. He became incredibly confident. Heck, he could even “Pee Like a Champ”, as the query bubble above the toilet read.

    Classic Trouble

    After this engaging encounter Grayson went on to see what other trouble his Sim could cause. The first thing that came to mind: fires. According to the developers “theoretically, it’s easier than ever to start fires.” While Sims can moderately fend for themselves when left alone, it wasn’t long before a hungry Sim inevitably burned his house down, dying in the process.

    Evil Multi-tasking

    The Sims 4

    A new feature for The Sims 4 is the ability to multi-task. To test this, Evil Da Vinci began his night ordering a drink at the bar and immediately firing off insults at anyone nearby, “… multiple people would then join the conversation, at which point I’d just have him switch between conversational targets to maximize the simmering rage until they stormed out,” Grayson wrote of his observation.

    Stealing Love is Evil?

    During his bar shenanigans Evil Da Vinci caught the interest of Nancy who absolutely loved his cruelty. To have her, he became rude and mean to Nancy’s husband and son creating a rift in their family.
    The Sims 4
    Grayson explains, “Here’s what I think might have happened: Sims in bad moods often feel the need to vent to other Sims, to air their frustrations even though it might strain their relationship with the Sim to whom they’re venting.”

    Wreaking Havoc on the Neighborhood

    With the ability to easily toggle between families without a long loading screen, you’ll be able to terrorize Sims all over the neighborhood. This is where the real fun begins. Moving on from Evil Da Vinci, Grayson had successfully invaded a family of twin brothers. With pools wiped from the game, Grayson had to get creative. Grayson put one twin in isolation, to slowly go insane, his only companions: pink bunnies.
    The Sims 4
    Grayson was dumbfounded, “The bunnies managed to keep Evil Malakai’s “fun” meter consistently topped off, meaning that even though all other stats were… flatlines…. He didn’t need food, or water, or comfort. He had bunnies.” Even the Grim Reaper was captivated by the bunnies.

    Pure Emotions

    The Sims 4

    With his twin gone Good Malakai became incredibly depressed, going through the stages of grief, “rather brilliantly, whether intended to or not” Grayson noted in awe. Evil Da Vinci with his incredible mood boost from being wicked was able to pull Good Malakai out of the depressive slum of losing is brother. Sims emotion feed off each other and that’s what seems to drive this new game. While strong emotions can have a positive effect they can also have deadly ones.

    In the end, it is these crazy dynamics within the game that seem to drive players to do strange and evil things to their Sims. After all, that’s half the fun in such a detailed and quirky sandbox game. I look forward to seeing what kind of mischief, as well as good, I can create within my Sim universe.

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